Another big release this month, with all kinds of stuff for you.
Besty went on some vacations this month, and I took a quick trip to visit my Grandmother who is getting on in years, but I put in a lot of work to make up for it. Overall I'm pretty happy with things, and we've got a nice mix of content and code/mechanics.
One interesting thing is the addition of Dr. Evi Titten as a full NPC, with new events that take place after the CAPR project ends. Players have asked about her here and there because they expected to keep seeing her, so I finally added her in. She also comes in a futa version depending on your CAPR choices.
There's also some cool code stuff, mostly fixing/expanding on things that got left behind with prior expansions of the fertility system. The big things are individual womb health, per-uterus IUDs, and postpartum pauses.
I'm going to keep riding this wave of productivity. Thanks for all your support,
ThaumX
Change Log
- Getting an abortion at Dr. Weiner's general practice clinic will now remove fetuses from additional wombs.
- Total Womb Health overhaul.
- wombs now have an individually-tracked health score.
- Game encyclopedia has been updated to describe the mechanics.
- Each character has a womb vitality score that is based on their fertility, which acts as a max value for womb health.
- Womb vitality has a parser to give an appropriate word describing the vitality of player wombs.
- Womb Health is now displayed as a percentage. In the character status menu (when advanced knowledge is available).
- Womb health now impacts zygote implantation, using an improved version of the mechanic originally used with womb health.
- Methods for healing womb health, including a new drug, treatment service, and progenerate event.
- Womb health is reduced after giving birth, the amount reduced has numerous items that effect it, such as having been treated with maintenex, and transformation to a tentawomb. Fertility factors, the difficulty of birth, and other factors go into determining the amount of damage.
- Very fertile characters have a max womb health above the point where negative impacts to fertility start, so some amount of damage won't harm implantation.
- Wombs heal naturally over time based on the character, primarily fertility, based on real-world values. Drugs and mutations in AW make it possible to vastly outpace natural healing, particularly at lower fertility and health.
- If a womb's health drops to zero, it effectively becomes worn out. It will no longer produce an endometrium and can no longer have zygotes implant. A new treatment scene is available at Gestique to heal worn out wombs.
- Womb health massage at Gestique has been moved to a new submenu for uterus-focused things, includes ads for new services.
- Womb massage affects all wombs, but has a max value it can heal to.
- Multiple methods to make use of new mechanics.
- New Fecundate Division job event based on character womb health, to heal the player.
- Improvements to the womb information display in the character status menu.
- IUD overhaul
- IUDs are now installed on a womb-by-womb basis, instead of being a universal value.
- Womb Doom has been overhauled, to allow selecting the womb to put an IUD in.
- Only wombs accessible by the womb doom can have an IUD installed.
- IUDs now have a permanent negative effect on fertility, but only for the womb they were inserted in.
- New scenes for using the womb doom, all characters can now use it.
- Players make a willpower check to successfully use the Womb Doom, the difficulty depends on the character.
- Unique failure and success scenes for standard characters and characters that have the pregnancy or risky kinks.
- If the check is failed, the womb doom is wasted, but players can make the attempt as often as desired (as long as they have a womb doom available).
- New Drug: Uteragro
- Purchasable at Gestique in a 12-dose box.
- Has multiple dosing strengths, with the ability to take a new dose during the 3 hour tapering-off period of the previous, to potentially reduce the dose cost for maintaining a stronger effect.
- Heals womb damage on all wombs, and gives a small reduction to postpartum pause.
- Low dose and High dose are both safe, but in game it only recommends low dose. High dose gives more healing and pause reduction than taking two doses individually.
- Overdoses have a chance to cause a new womb to grow, depending on the overdose value, number of prior overdoses, and what kind of new womb will be grown.
- Gaining a twin womb is the easiest, and is now the in-game method of acquiring that mutation.
- Additional wombs can be grown attached to the vagina or rectum, rectal wombs are less likely.
- Drug causes arousal effects based on the strength of the dose.
- Some fixes to NPC generation, along with support for new data.
- Evi Titten Expansion (S.P.E.R.M. Job)
- Will now become a full NPC at the conclusion of the existing CAPR project event chain, and can be interacted with like all standard npcs.
- Matching with her pregnancy fetish in the existing event, she tends toward higher fertility.
- Saying she is ugly, or refusing sex will result in the "Evil Evi" being created.
- Evil Evi is a futa.
- Evil Evi has a focus on masculine fertility rather than female fertility.
- There is an event to meet standard Evi a few days after your last encounter, gaining her contact information and establishing a relationship.
- There is an event that happens at least 2 weeks after the end of the CAPR chain where evil Evi will use some of her special drugs on you.
- Large increase to bimbo score.
- Increases libido to a minimum of 7.
- Turns the player into a super-slut, if already a slut turns them into a hyper-slut instead.
- Adds the cumslut, pregnancy, and risky kinks
- Gives you a high like and love score toward Evi.
- She also creampies you during this scene.
- Evil Evi will periodically breed the player while they are still working for SPERM. While not guaranteed, Evi will trigger a breeding creampie event whenever the player has an empty vaginal womb that is near ovulation.
- The birthcon cleansing function has been improved (used in various places, such as the Fecundate Division and Samurai). It now has a chance to give a birth control mutation, either giving the basic one, or enhancing the basic to the stronger one.
- New Postpartum Mechanic
- After giving birth, there is a pause before that uterus begins having a full menstrual cycle again.
- New mechanics that allow this pause behavior, but also allow cycle resets and some other effects for the future.
- The duration of the pause is based on real-life values as they correspond to the character's fertility.
- Uteragro can be used to reduce the pause duration.
- The Cup of Fecundity (from Sacred Knowledge Ep. 2) will reduce pause by 2 days for all wombs when used (once per day).
- More Deliberate Start prolog content
- The content remaining until getting into the machine has been written.
- Grooming tutorial in the male prolog has been moved to be with Lily's grooming topic, where it makes more sense.
- New tutorial for the prolog sex with lily explaining the different sex systems and their attachment to sandbox mechanics. Currently still plays sex using the sex system, will eventually become a written scene.
- Big adjustments to NPC suicide.
- Suicide sadness gain now depends on the npc's relationship with the player. Having a spouse or fiance suicide is going to hurt more.
- Aquaintances no longer "suicide". Instead, something happens to them to remove them from the valley. There are multiple possibilities.
- Only a single notification can happen per day (suicide or aquaintance), so no spam of disappearances for players who churn a lot of NPCs.
- An acquaintance leaving has a small negative impact on happiness.
- Milk is now handled properly overnight, and evie breast pumps will correctly fill (or make progress toward filling) milk cannisters.
- Several bugs have been fixed, such as a missing mail image, some problems with evening events, missing pregnaid icon, and others.
- New Pregnancy Cap Mechanics/Options
- There is a new Harder Hyperpregnancy setting.
- This setting uses math and a system of diminishing returns to place a cap number of zygote implantations.
- This is balanced to achieve hyperpregnancies more in line with the game's setting (and some shred of plausibility)
- Values are designed to achieve results in line with the standard lore found around the game, while letting the player surpass it by taking advantage of all the fertility effects.
- Will result in more reliably sized and far less deadly pregnancies.
- With this setting on players will need to work hard to exceed 40 babies.
- There is a new cap on eggs released in ovulation for the first three pregnancies.
- The cap increases with each successful pregnancy, is gone by the 4th
- Cap still allows rather large pregnancies, but should provide a better game experience than going from 0 to 50 in half a second.
- These zygotes can be split by saradberol.
- This limit is on a womb by womb basis, new wombs will start with this cap.
- In story terms, think of it as the womb warming up to its full potential.
- There is a new setting to cap the number of eggs released during ovulation.
- It's there to give you more control over pregnancy size and avoid hyper pregnancy if desired.
- Evening activities
- A watersport-focused one, should happen only with a character having a watersports fetish and having a somewhat high corruption stat.
- A chastity cage related activity which requires character to have one on obviously.
- CG
- Descriptions of many cards were fixed and made more clear. This should make easier to understand what is going to happen by playing the pose\action card.
- The base hand size was changed from 6 to 8 to give player more control of the scene and expand the variety giving more options.
- Lily was made unpenisable for sure (two separate checks now).
- Strapon item (and corresponding card) was added to the card game. Should make possible to use penis-related actions as a top partner while not being futa. No anal sex for now, would be added in the next release. Due to the item opening a lot of options mechanics-wise it can cause bugs in some scenarios - please report if you encounter them!
- One more thing about strapons - they can be bought at the adult store but are not usable outside the card game currently. (And probably won't be too much of use in the game outside of CG. Would still add some options to use them later probably)
- Cumpire
- A short event that can happen in the downtown in the evening.
- Poor girl has Lilith's porphyria. Help her!
- 5000 chars.
- Many bugs were fixed
- Thanks for reporting them!
