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Version 1.56 The Faith Release
Incremental Releases:     156.1     156.2

We've got yet another huge release for you this month. Even though it's not record-breaking in terms of word count like 1.55 was, it's still got about 75,000 new words. This one has a lot more meat in the game/code department.

The star of the show is the reworked skill system. It's a pretty big change, so we'll keep working on it over the next few months (most of the work is done, but there's a lot of necessary followup). Please take a moment to check out the cautionary note.

Otherwise, we've got changes to fertility goddess, a large expansion of the deliberate start, medical knowledge, an easter egg hunt event, a big whoring expansion, and more.

Thanks to everyone for supporting and playing Accidental Woman, you mean the world to us!

ThaumX ~ Your faithful erolich

Just as a followup, the whyf just had surgery this week for the boob cancer. She's doing well, and we'll be starting in on the radiation and whatnot soonish.

Change Log

Words:  4,726,133 (31,938,352 characters)
Code:  226,723 lines of TypeScript (plus plenty of other stuff, of course)

Fertility Goddess Changes

New Skills and Attributes system

Medical Knowledge

  • The Medicine skill now unlocks information about various consumables and treatments.
    • Currently limited to inventory items. Will apply more broadly in the future
      • there's a ton of procedures and transformatives and all that, so it's a lot of work lol
  • Reveals more accurate and/or detailed information about things than supplied by default in the descriptions.
  • Multiple levels of knowledge possible for each item, so you can learn more with higher skill.
    • Starts to reveal more info about potential mutations, overdose effects, and the like that formerly would require more exploration/testing to find.
  • Some cases use the Fertility skill instead of medicine (or a mix) as appropriate, largely the fertility-specific items.
  • Information is revealed based on effective skill level. temporary boosts or penalties can change what is visible.
  • written in a in-universe perspective from your character, not just a lists.

School Stuff

  • Skill learning at schools adjusted for new skill mechanics.
    • Schools (and books) no longer use the old system of earning skills that matches the skill checks
    • Has some unique mechanics and is more productive than skill checks.
  • Eager Breeders club now teaches fertility skill.
  • Oppaido Dojo is now a fixed non-mod school. (still located in the Redlight Education Center in NW Downtown)
    • Teaches the Fighting skill.
    • If you have a custom auto-load mods file, you'll want to redo it to remove the oppaido mod.
  • New Nurse Education Group school.
    • Located at Redlight Education Center in NW Downtown
    • Has a variety of classes focusing on the Medicine skill.
    • Specific class content has not yet been implemented, though classes are functional.
  • We'll likely add a some more schools/clubs and classes to better cover the new skills and fit better with the new progression system.

New Easter Egg Hunt

  • After many questions about how to find easter events related to the popup on the first day of the game (which happens to be Easter), and a bout of inspiration or perhaps productive procrastination... there is now an Easter egg hunt!
  • Travel to the town square (just north of City Hall downtown) to participate!
    • Must take part before 5:30 PM Easter Sunday, otherwise you can play the event whenever you want.
    • Can only be done once.
    • Takes an hour.
  • Lot of photoshoppery and nice images to go along with the event.
  • Quite a bit of content (about 8,000 words) as you traipse about Central Park in search of eggs.
  • Aside from the fun of the event, you can choose whether to collect each of the eggs you find.
    • Some eggs have special effects. Details (highlight to read):
      • First: No special effects.
      • Second: comes with a big load of cum.
      • Third: Is chonky and stretches you out, awards 30 credits.
      • Fourth: Provides a dose of OvuMax (and some cum).
      • Fifth: Injects 8 zygotes into your womb, which can implant with time and become a pregnancy.
  • You can optionally accept a bunny butt plug that vibrates when you get close to an egg.
    • You can keep this sex toy after and continue using it as a normal butt plug.
    • Will make sure your character finds the second egg, which you can miss if you are oblivious or have poor discipline.
  • Getting the 4th or 5th eggs are mututally exclusive. Taking the fourth means running out of time to find the fifth.
  • You can complete the whole event without getting any eggs if you want. There is no real reward or penalty to the event beyond any special feature of the eggs.
  • You can't win the competition against skilled Appletree women.

Deliberate Start Expansion

  • Following on from last month, there's been another huge expansion of the deliberate start to complete the segment before character creation.
  • Lot of content, with more choice about how you progress.
    • This now clocks in at 80,000 words total. That's the first Harry Potter.
    • This content is spread out across different choices though, so a single run through isn't nearly so long as a whole book. ;)
  • A bunch of new art/images to go along with the content of course.
    • Many more images showing progression of growth in the chest area
    • Updates and improvements of some earlier art as well.
    • Several new Lily/sex scene arts
  • All that's left to do is the post-creation segment.
    • Needs a a NPC/Romance expansion to really do justice, but we'll get the base down before that.
  • Lily grows bigger nuts during the prolog.
  • There's a lot I could say about the specifics... but I think it's better if you just play it.

Some Other Character Creation Improvements

  • Improved a few items in character creation, nothing that major.
  • The trait selection tab is a lot less wonky.
  • Easy to Please, Hard to Please, and Sensitive Nipples selection has been moved to the pussy and tits tabs respectively.
    • A little better explanation, and it just fits better with those places as physical attributes rather than kinks.
    • These traits are no longer shown in the kinks area in menus, now appearing with the physical body stuff.
  • Some formatting work on a few items to improve appearance and make it a little less susceptible to screen size issues.

Jobbing Changes

  • Skill use in job performance and promotion has been tweaked.
    • Difficulty, progression speed, and some other minor changes to improve things.
  • Some jobs have had their skills changed to better fit the work involved.
    • For example, Progenerate Fecundate Division now uses the Fertility skill, and S.P.E.R.M. uses the Medicine skill.
  • A Better info on skill requirements when choosing a job.
    • A full list instead of only primary skills used.
    • Indication of character suitability based on skills, so choosing a job is easier.
  • Hiring has been changed.
    • Skill checks are no longer used to earn you a higher starting rank.
    • Characters with good matching skills start a single rank ahead.
    • This is to avoid the situation of lucky skill checks putting you at a level you aren't prepared for.
      • Also makes experiencing rank-based content more uniform instead of potentially missing early content or getting later content too early in game-time.

Medicine Knowledge Boost.

  • Preliminary use of the medicine skill to determine effects of medical treatments has been implemented.
  • Consumable medications in your inventory can now have additional descriptive detail about their effects if your skill is high enough.
  • Different levels of information are possible depending on skill.
    • First level reveals info about the specific intended effects.
    • Second level reveals info about chance or overdose-based special effects like mutations.
  • Information has NOT been added to treatments obtained directly (such as at Gestique) yet.
  • I figure this general mechanic is going to be useful once we bite into the Transformative Expansion.

Visitor Center Changes

  • Shrine added to the visitor center.
  • Short activity to relax in the plaza added (just to give more to do to the location.)
  • The history exhibit in the visitor center has been overhauled and expanded significantly.
    • Lot more information about the Anjiko and general history of Muschi Valley.
    • Several extra images of the exhibit to match.

Fixes and Minor Changes

  • Issue with sleep processing occuring during the prolog has been fixed.
  • Issue with NPC Generator settings menu being weird or not working has been fixed.
  • Dialog font changed, colors for dialog tweaked to be paler.
  • Fixed issue where parser almost always said character was filthy in the menus.

Barren Bottoms Liberation!

  • Three more meetings added, the journey continues and gets spicy.
  • Additional options to do your homework in the masturbation menu after the third and the fourth meetings.
  • Many many options to choose from along the scenes. Some subtle some not.
  • 77 000 characters worth of butt-centered content. Yeaah, butts!

    Whoring massive expansion!

  • Many new scenes, mostly oral with various kinky variations.
  • Doctor\patient, degradation, age play, watersports, pretended romance and whatnot.
  • 80 000 chars and more to come.

    Sydney the fling!

  • A third scene which is a jog in the park.
  • 30 000 characters of pure lesbian romance. I know you would like it.

    Sex toys system changes.

  • Added sex toys buttons to the "Actions" menu.
  • New block in the inventory menu for better organization.

    Bugs

  • Should be less of them than we had previously.

Version 1.56.1

Bunch O' bugs fixed, and some more tweaks/balancing.



Version 1.56.2

We've got a bunch of fixes in for this version. Unfortunately, I think I'm coming down with a cold. Fun. In any case, all the reported issues should be resolved, along with additional unreported ones. :)